

Returns the smallest integer value less than or equal to the input value. Returns the smallest value less than or equal to the input value. Use the Event Sender to fire your custom events defined in Event Defintions. Events are execution hooks for things like a player loading into the room False if they are different.Įvents are the entry points for all circuit graphs. Outputs the distance between the input objects.įind how many times a value contains another.Ĭompares the two inputted values and outputs true if they are the same. Outputs an exec when the dice finished rolling Cancel cancels all current delays running from this node. After Canceled fires after the delay node‚Äôs Cancel exec has been fired. The After Delay exec fires once the input delay duration has completed. The Run exec fires as soon as the node is executed. Removes the input list of tags from the input object.įires outputs based on the inputted time to delay. Outputs true if the input object has the input tag. Outputs list of tags the input object has. Returns the player who last held an object Outputs true on the player's machine who has authority of the input. Rec Room Object Get Is Local Player Authority


Outputs the authority player of the input RecRoomObject Outputs all objects with the input tag in a list. Searches the room for all objects with a specified tag.

This chip allows you to use the math formula Cos Use this off of Combatant outputs to directly access the Player or AI. Splits the input Combatant into Player and AI types. Sets the Max Health property of the input combatant. Sets the Health property of an input combatant. Outputs the input combatant's current velocity and speed.ĭeals damage to the given target combatant with various parameters. Outputs true if the input combatant is alive. Outputs the Health property of the input combatant. Outputs the ground position of an input combatant Hit done editing on your Maker Pen to leave the Circuit Board context. Use the Edit tool to open up the Circuit Board and add nodes inside it to encapsulate the logic. You can have as many inputs and outputs as you like. Returns the smallest integer value greater than or equal to the input value. This chip allows you to use the math formula Ceil Outputs a target Button's Pressed property. This chip allows you to use the math formula Atan This chip allows you to use the math formula Atan2 This chip allows you to use the math formula asin Outputs True only when both inputs are True. Call this before telling an AI to path after having it Rotate/Look At so it rotates properly while moving again. Tells the input AI to stop its C# defined combat behavior.Ĭommand the input AI to cancel its current Rotate and Look At commands. This node tells the input AI to start their C# defined combat behavior. This same setting can be determined by configuring the AI itself. The configure setting acts like a vision cone that sits in front of AIs like eyes To command the AI to back to default rotating behavior If you want the AI to look in a passed in vector as a directionĬommands the AI to path to the input target destination.Ĭommands an AI to turn an inputted number of degrees. Outputs if the input AI has line of sight to the input target.Ĭommand an AI to look at the input target. Outputs the current combat target of an inputted AI Outputs the current line of sight parameters from the input AI This chip allows you to use the math formula acos
